Learning Resources
A comprehensive Twitter thread compiling a year's worth of sound design craft discussions — techniques, approaches, and creative insights.
A Twitter/X thread by Essa Hansen collecting sound design tips, techniques, and insights. The thread format makes it easy to browse through individual tips — each one is a self-contained piece of advice or technique from a working sound designer.
The informal format means you get practical, real-world tips rather than textbook explanations. Good for picking up tricks and perspectives you wouldn't find in formal education.
Quick-hit sound design tips applicable to game audio work. The informal format means you can scan through and pick up techniques relevant to your current project.
Essa's Sound Design Thread
https://x.com/EssaHansen/status/1323293775024648193
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Marshall McGee's Waveform Series
Video format with structured deep-dives into specific sound design topics and game audio breakdowns.
ASoundEffect Sound Design Power List
A more organized collection of sound design stories, guides, and reference material.
Randy Thom's Blog
Long-form written insights from a legendary sound designer with decades of film experience.
/r/GameAudio Reddit Wiki
A community-maintained wiki covering game audio basics — jobs, tools, resources, and frequently asked questions all in one place.
ASoundEffect Community Power Pack
A free starter bundle with 14 days of Soundly Pro, the Sound Success Guide, and free SFX packs from Chase Steele and Kaibrary.
Audiokinetic Wwise 101
The official introductory certification course for Wwise — one of the most widely used audio middleware engines in the game industry.
Digital Sound and Music
A curriculum covering the science and mathematics of digital sound through practical examples from theatre, movies, and music production.
Game Audio Learning
A resource hub for learning game audio — tutorials, guides, and curated links for aspiring game sound professionals.
Mark Kilborn's Full Sail Resources
A comprehensive audio resource document maintained for students and early-career game audio professionals — regularly updated with fresh links and guidance.