Learning Resources
A comprehensive audio resource document maintained for students and early-career game audio professionals — regularly updated with fresh links and guidance.
A resource thread by Mark Kilborn sharing materials from Full Sail University's game audio program. Includes links to tools, references, and educational materials used in actual game audio coursework. Gives you a peek into what a formal game audio education covers.
Useful because it's the actual reading list and tool recommendations from a game audio program — not just someone's opinion, but what's being taught professionally.
A window into formal game audio education. The resource list covers tools and references that game audio programs consider essential — useful for self-directed learners who want to follow a structured curriculum without enrolling.
Mark Kilborn's Full Sail Resources
https://x.com/markkilborn/status/1371929770892623878
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Game Audio Learning
Similar curated resource hub but organized by topic with potentially fresher links.
ASoundEffect Sound Design Power List
Broader collection of sound design resources, interviews, and guides from industry professionals.
/r/GameAudio Reddit Wiki
Community-maintained wiki covering game audio basics — jobs, tools, and frequently asked questions.
ASoundEffect Community Power Pack
A free starter bundle with 14 days of Soundly Pro, the Sound Success Guide, and free SFX packs from Chase Steele and Kaibrary.
Audiokinetic Wwise 101
The official introductory certification course for Wwise — one of the most widely used audio middleware engines in the game industry.
Digital Sound and Music
A curriculum covering the science and mathematics of digital sound through practical examples from theatre, movies, and music production.
Essa's Sound Design Thread
A comprehensive Twitter thread compiling a year's worth of sound design craft discussions — techniques, approaches, and creative insights.
Marshall McGee's Waveform Series
Learn to record and edit professional sound effects at home. Includes deep-dive studies on the sound design of popular games.
Matthew Florianz — Applying for Game Audio Jobs
Practical recruiting advice for standing out among hundreds of applicants — drawn from real hiring and application experience.