Learning Resources
A checklist of absolutely essential sound effects every designer should have — the sounds that appear in 80% of film and game projects.
A YouTube video (or series) cataloging sound design techniques like a Pokédex catalogs creatures. Each entry breaks down a specific sound design technique or effect — what it sounds like, how to create it, and when to use it. Playful concept, practical content.
The format works because sound design techniques often don't have standardized names. Having a visual/audio reference for 'that particular whoosh' or 'that specific impact layering technique' helps build vocabulary and technique repertoire.
Directly applicable to game sound design. The catalog approach helps you identify and recreate specific sound design techniques for game effects, UI sounds, and environmental audio. Good for building your mental library of techniques.
Sound Designer's Pokedex
https://youtu.be/PmH8oYwsxn8
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/r/GameAudio Reddit Wiki
A community-maintained wiki covering game audio basics — jobs, tools, resources, and frequently asked questions all in one place.
ASoundEffect Community Power Pack
A free starter bundle with 14 days of Soundly Pro, the Sound Success Guide, and free SFX packs from Chase Steele and Kaibrary.
ASoundEffect Sound Design Power List
An in-depth collection of exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, and jobs.
Audiokinetic Wwise 101
The official introductory certification course for Wwise — one of the most widely used audio middleware engines in the game industry.
Game Audio Learning
A resource hub for learning game audio — tutorials, guides, and curated links for aspiring game sound professionals.
Mark Kilborn's Full Sail Resources
A comprehensive audio resource document maintained for students and early-career game audio professionals — regularly updated with fresh links and guidance.